Experiential design

BAITED! The overfishing game

2023

Self directed interactive experiential thesis with future collaboration and display opportunities secured with the Canadian Ocean Literacy Coalition and Ocean School. BAITED is an interactive immersive game with a single outcome- YOU LOSE!

PROJECT PARTNERS
Research, design, game development
MY ROLE
Research, design, game development
PROJECT Timeline
4 week
about ocean week

BAITED!

How might we make people of Canada more aware about how their actions impact the ocean? Does everybody know how the seafood they consume comes to their plate? BAITED aims to spread awareness about the issue of overfishing with an interactive experience, with a fixed outcome- YOU LOSE! The user is prompted to control a net (projected onto the wall) with their hand to catch a certain species of fish that is swimming amongst other species.

Project context and low fidelity prototype demo below. Please note that this is a WIP.

Project context

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